Katia Canepa VegaAssistant Professor, UC Davis
Ph.D. Computer Science, Pontifical Catholic University of Rio de Janeiro, Brazil M.A. Computer Science, Pontifical Catholic University of Rio de Janeiro, Brazil B.A. Computer Science, National University of San Marcos, Peru Personal Website |
About
Katia Vega is an Assistant Professor of the Department of Design at the University of California, Davis, where she founded and directs the Interactive Organisms Lab. Her research leads new explorations of organisms-device symbiosis. She was a Postdoc Associate at MIT Media Lab (USA). She got her PhD and Master degree in Computer Science at PUC-Rio (Brazil). She was a researcher in the Fine Arts Department at HKBU (Hong Kong). Her undergraduate studies were done in Computer Science at UNMSM (Peru). She publishes at top-tier computer science conferences and journals including CHI, TEI, DIS, IUI and IEEE Computer. Her work has been featured by BBC, New Scientist, Wired, Discovery, CNN, and awarded by SXSW, Ars Electronica, Ubimedia Competition, among others. Springer published her book: "BeautyTechnology: Designing Seamless Interfaces for Wearable Computing”.
Publications - 2020
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Introducing the Sustainable Prototyping Life Cycle for Digital Fabrication to DesignersEldy S. Lazaro Vasquez , Hao-Chuan Wang, and Katia Vega. 2020. Introducing the Sustainable Prototyping Life Cycle for Digital Fabrication to Designers. To appear in Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS 2020)
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Beauty Tech Nails: Towards interaction and functionality
Exploring AI Ethics Through Intelligent Everyday ObjectsTomas Laurenzo and Katia Vega. 26th International Symposium on Electronic Art (ISEA 2020). Montreal, Canada (virtual).
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BOX at TEI 2019 on Vimeo. |
Towards Environmental Sustainability in Digital Fabrication Classes: DIY Prototyping with BiomaterialsEldy S. Lazaro Vasquez and Katia Vega. Towards Environmental Sustainability in Digital Fabrication Classes: DIY Prototyping with Biomaterials- for the 2nd Annual ACM SIGCHI Symposium on HCI Education (EduCHI 2020).
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The Environmental Impact of Physical Prototyping: a Five-Year CHI ReviewEldy S. Lazaro Vasquez , Hao-Chuan Wang, and Katia Vega. The Environmental Impact of Physical Prototyping: a Five-Year CHI Review- for the CHI 2020 Workshop on self-powered sustainable interfaces and interactions (SelfSustainableCHI 2020).
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2019
From plastic to biomaterials: prototyping DIY electronics with myceliumVasquez, Eldy S. Lazaro, and Katia Vega. "From plastic to biomaterials: prototyping DIY electronics with mycelium." In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 308-311. 2019.
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Redefining Audience Role in Live PerformancesVasconcelos, Victor, Mauro Amazonas, Thais Castro, Rosiane Rodrigues, Hugo Fuks, Katia Vega, and Bruno Gadelha. "Redefining Audience Role in Live Performances." In International Conference on Human-Computer Interaction, pp. 358-377. Springer, Cham, 2019.
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Landscape-freestyle: restyling site plans for landscape architecture with machine learningZheng, Qiaoyu, and Katia Vega. "Landscape-freestyle: restyling site plans for landscape architecture with machine learning." In Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, pp. 101-102. 2019.
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2018
Eunoia: Dynamically Control Thermochromic Displays for Animating Patterns on FabricsSong, Manlin, Chenyu Jia, and Katia Vega. "Eunoia: Dynamically Control Thermochromic Displays for Animating Patterns on Fabrics." In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, pp. 255-258. 2018.
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The Dermal Abyss: Color-Changing Tattoos for Medical DiagnosticsVega, Katia, Nan Jiang, Xin Liu, Viirj Kan, Nick Barry, Pattie Maes, Ali K. Yetisan, and Joe Paradiso. "The Dermal Abyss: Color-Changing Tattoos for Medical Diagnostics." GetMobile: Mobile Computing and Communications 22, no. 2 (2018): 38-42.
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Scentery: a calming multisensory environment by mixing virtual reality, sound, and scentLuo, Elle, and Katia Vega. "Scentery: a calming multisensory environment by mixing virtual reality, sound, and scent." In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, pp. 158-165. 2018.
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2017
The dermal abyss: Interfacing with the skin by tattooing biosensorsVega, Katia, Nan Jiang, Xin Liu, Viirj Kan, Nick Barry, Pattie Maes, Ali Yetisen, and Joe Paradiso. "The dermal abyss: Interfacing with the skin by tattooing biosensors." In Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 138-145. 2017.
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Chromoskin: Towards interactive cosmetics using thermochromic pigmentsKao, Hsin-Liu, Manisha Mohan, Chris Schmandt, Joseph A. Paradiso, and Katia Vega. "Chromoskin: Towards interactive cosmetics using thermochromic pigments." In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 3703-3706. 2016.
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2015
Hairware: designing conductive hair extensions for seamless interfacesVega, Katia, Ricardo Aucelio, and Hugo Fuks. "Hairware: designing conductive hair extensions for seamless interfaces." In International Conference of Design, User Experience, and Usability, pp. 696-704. Springer, Cham, 2015.
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Hairware: conductive hair extensions as a capacitive touch input deviceVega, Katia, Marcio Cunha, and Hugo Fuks. "Hairware: conductive hair extensions as a capacitive touch input device." In Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, pp. 89-92. 2015.
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2013
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de TangíveisCardador, Débora, Denise Filippo, Wallace Ugulino, Alberto Raposo, Katia Vega, and Hugo Fuks. "Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis." In Symposium on Collaborative Systems. October, vol. 8, p. 11. 2013.
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Blinklifier: a case study for prototyping wearable computers in technology and visual artsVega, Katia Fabiola Canepa, Patricia J. Flanagan, and Hugo Fuks. "Blinklifier: a case study for prototyping wearable computers in technology and visual arts." In International Conference of Design, User Experience, and Usability, pp. 439-445. Springer, Berlin, Heidelberg, 2013.
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2012
Wearable computing: Accelerometers’ data classification of body postures and movementsUgulino, Wallace, Débora Cardador, Katia Vega, Eduardo Velloso, Ruy Milidiú, and Hugo Fuks. "Wearable computing: Accelerometers’ data classification of body postures and movements." In Brazilian Symposium on Artificial Intelligence, pp. 52-61. Springer, Berlin, Heidelberg, 2012.
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Collaborative museums: an approach to co-designFuks, Hugo, Heloisa Moura, Debora Cardador, Katia Vega, Wallace Ugulino, and Marcos Barbato. "Collaborative museums: an approach to co-design." In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, pp. 681-684. 2012.
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Blinklifier: The power of feedback loops for amplifying expressions through bodily worn objectsFlanagan, Patricia J., Katia Vega, and Hugo Fuks. "Blinklifier: The power of feedback loops for amplifying expressions through bodily worn objects." In Proceedings of APCHI, pp. 641-642. 2012.
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2011
xGroupware: Supporting Collaborative Cross-Reality Environments using Multi-Agents SystemVega, Katia Fabiola Cánepa, Débora Cardador, Hugo Fuks, and Carlos Lucena. "xGroupware: Supporting Collaborative Cross-Reality Environments using Multi-Agents System." SBC Journal on Interactive Systems 2, no. 3 (2011): 2-9.
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The Web of Things as an Infrastructure for Improving Users’ Health and WellbeingVelloso, Eduardo, Débora Cardador, Katia Vega, Wallace Ugulino, Andreas Bulling, Hans Gellersen, and Hugo Fuks. "The Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing." In II Workshop of the Brazilian Institute for Web Science Research, Rio de Janeiro, Brazil. 2011.
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Co-designing Collaborative Museums using Ethnography and Co-creation WorkshopsMoura, Heloisa, Wallace Ugulino, Débora Cardador, Marcos Barbato, Katia Vega, and Hugo Fuks. "Co-designing Collaborative Museums using Ethnography and Co-creation Workshops." Proceedings of VIII Simpósio Brasileiro de Sistemas Colaborativos (SBSC 2011) (2011): 152-159.
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2010
TREG Usability Tests: Evaluating a Training Game in Second Life
Vega, K., A. Pereira Soares, G. Robichez, and H. Fuks. "TREG Usability Tests: Evaluating a Training Game in Second Life." In 2010 Brazilian Symposium on Collaborative Systems-Simposio Brasileiro de Sistemas Colaborativos, pp. 63-70. IEEE, 2010.
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Testes de Usabilidade em TREG: avaliando um jogo de treinamento no Second LifeVega, K., A. Pereira, G. Robichez, and H. Fuks. "Testes de Usabilidade em TREG: avaliando um jogo de treinamento no Second Life." Social Computing in the Global Workplace: Connecting People and Connecting Work (2010).
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2009
Prototyping games for training and education in Second Life: Time2Play and TREG
Vega, Katia Canepa, Andreia Pereira, Gustavo Robichez de Carvalho, Alberto Raposo, and Hugo Fuks. "Prototyping games for training and education in Second Life: Time2Play and TREG." In 2009 VIII Brazilian Symposium on Games and Digital Entertainment, pp. 1-8. IEEE, 2009.
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Immersive Collaborative Storytelling: Time2Play in Second LifePereira, Andréia, Katia Vega, Alberto Raposo, Hugo Fuks, Viviane David, and Denise Filippo. "Immersive Collaborative Storytelling: Time2Play in Second Life." In 2009 Simposio Brasileiro de Sistemas Colaborativos, pp. 99-105. IEEE, 2009.
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Enacting collaboration via storytelling in second lifePereira, Andréia, Katia Cánepa, Viviane David, Denise Filippo, Alberto Raposo, and Hugo Fuks. "Enacting collaboration via storytelling in second life." In International Conference on Collaboration and Technology, pp. 319-327. Springer, Berlin, Heidelberg, 2009.
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